Doom II levels focus far more heavily on combat, with enemy counts that routinely number in the hundreds, designs that are frequently centered around wide-open areas that allow plenty of space for monster hordes, and a selection of music much more heavily skewed towards the MIDI format's equivalent to metal.
![how many levels in doom 2 how many levels in doom 2](https://cdn.mos.cms.futurecdn.net/D4UZRfw9PCAsdjKxvcyEw4.jpg)
Still, the architecture is good, the levels are big as heck (and I love that), and everything flows by really well. I wish there was a TNT Evilution Remake, though. No! I must thank you! I haven't been seeing that many Doom 2 Level remakes, but this one got my eye. When it comes to the wad's name, all I checked was Idgames archive, and I did not find a wad with a similar name there, so I guess I won't be changing the name of it (not to mention I like it a lot). I might reduce the amount of monsters on that level.
![how many levels in doom 2 how many levels in doom 2](https://www.looper.com/img/gallery/doom-missions-that-are-practically-impossible/intro-1588261936.jpg)
About MAP02, yeah, I kinda overdo the amount of monsters in that level (or rather, it becomes quite intense if you cannot find the early SSG secret, and it isn't an easy thing to earn anyway). Gardevoir wrote:Thanks for all the feedback guys, glad you're enjoying the wad! After I am done with some other projects, I'll be posting more progress on upcoming levels.